Tag: Skill

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  • Magic

    Magic follows its own rules, parallel to the rules of other capabilities. Magic is still defined by Skills, Stunts, and Aspects. Injury dealt by magical attacks can be absorbed by either Mental or Physical Stress, depending on the type of attack used. …

  • Illusion

    +*Illusion Magic*+ (Skill; Requires Wizard or Gnome): Illusion is the magical art of deception and confusion. Illusion enchants its subjects, confounds the senses, and gives shape and color to a subject's dreams (or nightmares). *Overcome:* Use …

  • Skills

    _*Three Seas*_ uses the default skills of the _"Fate Core":http://www.faterpg.com/_ system: Athletics, Burglary, Contacts, Crafts, Deceive, Drive, Empathy, Fight, Investigate, Lore, Notice, Physique, Provoke, Rapport, Resources, Shoot, Stealth, and Will. …

  • Crafts Skills

    Not counting magic, there are two specialized skills used to craft items beyond normal levels of complexity and value: [[Dwarven Engineering]] and Elven [[Life-Shaping]].

  • Dwarven Engineering

    *+Dwarven Engineering+ (Crafts Skill)* – Dwarves have a greater mastery of technology than do most other races. They were the first seafarers and the first to discover a variety of techniques. Dwarven Engineering is identical to the normal Crafts skill, …

  • Life-Shaping

    *+Life-Shaping+ (Skill; Requires _Elf_)*: Life-Shaping is the ability that elves use in place of conventional Crafts. Elves are hostile to most conventional concepts of technology, believing them to be "unnatural." Elves instead shape the living world …