Setting and Location Aspects

Locations and setting elements have aspects as well, as do specific areas and zones within those settings.

The World

A Light Hearted High Fantasy Epic
A World Divided by War
The Tides Flow Ever Inward (?)

Arafel/Taboor

In addition to all the Aspects of the worlds as a whole, Arafel/Taboor might also have some of the following Aspects:

The City at the Center of the World
The City of Tauron
The Nixor Lux
Multiple Cities, Overlapping
Balance of Power
Not Quite a “Melting Pot”
Built On A Bridge Over Three Seas
Aftermath of A Magical Disaster
All the D
Giant Echo Chamber

Arafel: The Nixor Lux

Though “The Nixor Lux” is an Aspect for the city itself, being one of the city’s most identifiable features, the Nixor Lux also is a thing in its own right, with its own Aspects.

500’ Tall Whitestone Minotaur Statue
Faintly Luminous
Mysterious Font of Sweet Water
Hidden Drains
Anatomically Correct, but Garbed in Garments of Sailcloth
Hollow
Secret Hiding Place of the Crown of Tides

Arafel: The Gnomish Quarter

In addition to all of the Aspects of the world and the city, the individual neighborhoods of Arafel/Taboor have their own Aspects as well.

Underground Gnomish Ghetto
Warren of Whitestone Tunnels
The Sun Never Reaches Here
Near the Deep Workings of the City
[[That’s a Big… Statue | The Hole in the Wall]]
Falling Into the Sea

The Hole In the Wall

A specific “hole in the wall” bar in the gnomish undercity, has the following aspects, in addition to those applied to the neighborhood, the city, and the world.

Gnomish Bistro
Crowded
Bitchy Wait Staff
Tiny Wooden Furniture
Serves Great Latkes

The Elvish Quarter

In addition to all of the Aspects of the world and the city, the individual neighborhoods of Arafel/Taboor have their own Aspects as well.

Mostly Elves
“City Elf” Enclave/Hive
Life—Shaped Architecture
Every Street is a Dead End

The Dwarven City

In addition to all of the Aspects of the world and the city, the individual neighborhoods of Arafel/Taboor have their own Aspects as well.

Mostly Dwarves
Byzantine Bureaucracy
Ancient Dwarven Architecture

The Dragonkin City

In addition to all of the Aspects of the world and the city, the individual neighborhoods of Arafel/Taboor have their own Aspects as well.

Mostly Dragonkin
A Fundamentalist Regime

Setting and Location Aspects

Three Seas MattWalker