Tag: Magic

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  • Magic

    Magic follows its own rules, parallel to the rules of other capabilities. Magic is still defined by Skills, Stunts, and Aspects. Injury dealt by magical attacks can be absorbed by either Mental or Physical Stress, depending on the type of attack used. …

  • Anti-Magic

    Anti-Magic is a talent for magical defense, often developed by minotaurs and mages, and occasionally by those otherwise not inclined toward magic. *+Anti-Magic+* (Will Stunt; requires _Wizard_ or _Minotaur_ or _Mage-Hunter_ Aspect): You can use Will …

  • Demonology

    +*Demonology*+ (Skill; requires _Wizard_ or Jinn): Demonology is one of the Black Arts, related to the summoning and binding of demonic forces. Overcome: Demonology is often used to overcome obstacles by bargaining with malefic forces for forbidden or …

  • Divination

    *+Divination+* (Skill; Requires _Wizard_): Divination is the art of seeing through space and time, and of communication across such distances. *Overcome:* Divination is used to observe and communicate over long distances, or even the limited ability to …

  • Earth Magic

    +*Earth Magic*+ (Skill; Requires Wizard or Dwarf): Earth Magic is the magic of shaping and modifying earth and stone. Earth Magic can be used in place of the Crafts skill to shape creations of earth and stone. *Overcome:* Earth Magic is used to shape …

  • Illusion

    +*Illusion Magic*+ (Skill; Requires Wizard or Gnome): Illusion is the magical art of deception and confusion. Illusion enchants its subjects, confounds the senses, and gives shape and color to a subject's dreams (or nightmares). *Overcome:* Use …

  • Nature Magic

    +*Nature Magic*+ (Skill; Requires _Wizard_ or _Elf_): Nature Magic is the magic of living things. It is similar to the Elven skill of [[Life-Shaping | Life-Shaping]] but often more immediate. Whereas life-shaping sculpts living things to specification, …

  • Necromancy

    +*Necromancy*+ (Skill; Requires Wizard): Necromancy is the Dark Art, the forbidden power of death magic. *Overcome:* Necromancy is often used for information-gathering by calling up the spirits of the dead to question or compel them. It can often be …

  • Pyromancy

    +*Pyromancy*+ (Skill; requires Wizard or Jinn): Fire magic is primarily useful for destruction, and is typically considered a combat skill. *Overcome:* Pyromancy is usually not used to overcome obstacles, unless that obstacle is a literal physical …

  • Restoration

    +*Restoration*+ (Skill; requires _Wizard_ or _Gnome_): Restoration magic is the magic of healing and nurturing, the power of making things whole. *Overcome:* Restoration magic is primarily used as a Recovery roll to mitigate Consequences. It can also …

  • Spiritualism

    +*Spiritualism*+ (Skill; Requires _Wizard_): Spiritualism is the magical art of communion with spirits – often the dead, but other more mysterious spirits as well. Spiritualism is distinct from Necromancy because it does not meddle with forces of life …

  • Weather Magic

    +*Weather Magic*+ (Skill; Requires Wizard): Weather Magic is command of the wind and rain. *Overcome:* Weather Magic is often used to overcome environmental obstacles, such as calming a storm or bringing rain to drought-stricken crops. *Create an …

  • Healing Potions

    Healing potions are very uncommon. *Healing Potion* – When you use this potion, it begins the recovery process of a single consequence without the need for a skill roll. _Purchase Difficulty_: Good ( + 3 ) *Greater Healing Potion* – When you use …

  • Gnome Assassins

    [[File:334998 | class=media-item-align-right | 360x585px | Fe-HalflingMage.jpg]] The gnomes have their own special orders of assassins, thought by many (the gnomes, particularly) to be the best in the land, thanks to their extraordinary affinity for …

  • Jasper's Gear

    h3. +*Jasper's Gear:*+ *Clothing:* [[File:334389 | class=media-item-align-left | 224x285px | re_Gimble72.jpg]] [[:jasper-12 | Jasper]] favors garments made of soft leather and [[nadrax]] silk. This isn't just affectation or even a cultural …

  • Jasper

    Jasper is a member of one of the "nomadic" or "gypsy" clans of gnomes. While passing through [[Arafel | Arafel]] he sort settled down with his family. Since moving in, he has only retreated further into his cultural identity; his garb plays up the …