Illusion

Illusion Magic (Skill; Requires Wizard or Gnome): Illusion is the magical art of deception and confusion. Illusion enchants its subjects, confounds the senses, and gives shape and color to a subject’s dreams (or nightmares).
Overcome: Use illusion to create phantasmal images to deceive or confuse others. Typically, these are discrete phantasms, such as spectral images and phantom noises, but it can also be personal hallucinations, nightmares, et al.
Create an Advantage: You can use illusion magic to confound the senses of others, creating Advantages such as “Cloaking Field,” “Temporarily Blinded” or “Menacing Aspect”.
Attack: You can use Illusion to make mental attacks that cause Mental Consequences by assaulting the target’s senses. It is normally resisted with Will. You can attack a target up to a zone away.
Defend: Illusion can be used to defend against Divination. It can also be used to create defensive Advantages such as “Momentarily Invisible” or “Shrouded in Darkness.”
Stunts
Veil of Glamour (Illusion Stunt) – You can use Illusion to alter your appearance instead of Deceive, and do not need any special tools to do so.
Hallucinatory Terrain (Illusion Stunt) – When you use illusion magic to create an advantage applied to a zone, such as Concealing Shadows or Illusory Wall, you get an extra free invoke on that condition.
Nightmare Eruption (Illusion Stunt) – add 2 to your roll when you attack a Zone with illusion.
Nightmare Landscape (Illusion Stunt; requires Hallucinatory Terrain and Nightmare Eruption) – When you succeed with style on an Illusion attack against a zone, you may choose to reduce the value of your hit by one to create a new aspect with a free invoke instead of a boost.
Walk Unseen (Illusion Stunt) – You can use Illusion to conceal yourself instead of Stealth.
Invisibility Charm (Illusion Stunt; requires Walk Unseen) – Once per scene, you can vanish while in plain sight by spending a fate point. This places the Invisible boost on you. While you’re invisible, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
Shield of Shadows (Illusion Stunt; requires Walk Unseen) – So long as already have one Illusion aspect on your zone, you can use Illusion Magic to defend against Shoot and similar attacks instead of Athletics, so long as the attackers are at least one zone away.
Marvelous Pigments (Illusion Stunt) – Illusionists often imbue drawings, paintings, sigils, tattoos, and even sculptures and other images, with illusion magic, to be unleashed later. Once per scene, you can spend a Fate point, activate one such charm to make an Illusion check as a free action.

Illusion

Three Seas MattWalker